It is because of her honest and generous nature that Harlan chose her to inherit his estate, viewing the rest of his family as too greedy and dependent on his wealth to sustain themselves. Unlike the rest of Harlan's family, Marta was the only one who was genuinely friendly to him and didn't attempt to use him for his money. Marta is an incredibly compassionate and generous woman. She carries a pink, yellow and red-colored scarf with her and wears large boots. She wears a gray coat over a purple shirt. By deviating from what Harlan told her, and by following her kind heart, she beat the game and ended up on top.Marta is a young woman with brown hair and brown eyes.
This initially might seem like a dumb mistake to the audience at first, but if she actually did exactly what he said she might have ended up dead, in jail, or having to give Ransom millions of dollars for the rest of her life.
Marta knives out movie#
Throughout the movie she at times deviated from what Harlan specifically told her to do in order to cover her tracks. She does what she wants, specifically what she thinks is the good and right thing to do. She does not live life trying to outdo others or by playing by other peoples’ rules. The game Go is more of a metaphor for how Marta lives her life. She kept winning at go because she did not play the game to beat Harlan, she simply played to her own heart and did what she thought was the right moves, regardless of what he did.
Marta knives out professional#
It is not like the actress De Armas is a professional go player. The producers are simply not experts at GO and thus do not know the professional patterns. He is not letting her win at all! You are over thinking it I think. And that’s why he gives his fortune to her, and tells Ransom that she’s better than him at go. Harlan is almost certainly letting her win, and he’s letting her win because he likes her, and she isn’t conniving. which is either the sign of a great master, or the sign of a 30kyu player that doesn’t give a crap about the game. She puts the pieces down very quickly, without thought. I can’t find a picture of it online (if you can, or have the dvd and can screen capture it for me, please! I’d love a chance to look at it for more than a fleeting moment!) but I remember glancing at the position and thinking it made no sense to how they got there, and that the shapes and positions were all very bad- great big dangos everywhere, for instance. the shapes you see in the board briefly before it gets knocked over are not beautiful in the go sense. Her insistence that she doesn’t play to win, she plays to make beautiful patterns? While it’s true that go involves making “good shape”, and that to a go player, these good shapes can have a sort of beauty to them. The first hint that Marta can’t play go: she insists on a 9x9, in an exasperated fashion. Note 2: Does the board flipping matter? No, it just shows that Harlan is impulsive and gives and excuse for the medicine to be mixed. Note 1: The only move that Marta actively makes is to lie at the end, causing Random to confess, like Go, once the pieces reach the edge of the board, the path becomes clear. Harlan moved the first few pieces and then let Marta play out the rest of the game as 'beautiful patterns' i.e just her being incredibly kind and connected to people.Īnd somehow it worked, either because both Harlan and Ransom were previously so terrible at a really difficult game that a person putting patterns beat them consistently or that the films message is that random good will win over directed evil. Ransom made the first move and set the pieces in motion.
Marta knives out free#
He wanted to set his leeching family free by cutting them out of his will and the only other person in the family who played Go with him was Ransom, who decided that this was their last game. So Harlan's goal was set in motion on his birthday, resulting indirectly to his death. Who are the players? Was it Harlan vs the Family? Ransom vs the Cops? Marta vs Beau?Įssentially, the entire plot is using Go as an metaphor, players develop their pieces and it's really difficult to see a pattern or a way to win up till the very end, when the pieces reach the edge of the board.Īll in all, Marta seemed more like a pawn (to borrow from another game) than a player, but she in this case was more of an algorithm that Harlan used to beat his family. After the the whole thing, I was wondering where the Go metaphors were going. This is not derisive but rather part of the plot.